Singularity Pursuit was developed over the summer of my sophomore year of high school. The game requires one keyboard to play where each player controls one key. Pressing their key allows the player to jump and bounce off walls. By finishing a lap, all the players compete in a minigame that, depending on their performance, will give them buffs during the race.

This was my first completed and released game. The development process was facilitated by a handful of mentors at the Indie Game Collective in Boston. They listened to my pitch and helped me create a game concept that was fun and completeable within the timeframe that I had.

This project was developed in Unity with C#. page: HERE